I began with a little, but habit has made me a Leviathan — Keats
Under the framework of the Leviathan Project, students explore the boundaries of technology and storytelling and the bonds between them. Albeit the World Building Media Lab’s flagship project has just launched, it has already housed multiple ventures into new narrative mediums that redefine the roles of the creators, creations, and the reactors.
As the Leviathan Project develops a language for this new storytelling platform–a chimera of game, theatre, and film–we aim to embolden interactive narrative. The lab’s mission statement stems from this root. Under the Leviathan’s banner, students from multiple disciplines have created projects where technology reinforces narrative, and vice versa. Whether it’s Augmented Reality, Virtual Reality, or something in-between, the form serves to immerse users in these emergent worlds.
The project, based on Scott Westerfeld’s Leviathan trilogy, takes place in 1895, twenty years prior to the source material. In Westerfeld’s story, World War I is reimagined with bioengineered fabricated animals replacing technology and facing off against large mechanical robots. While the books focus on the tension of war, the Leviathan Project emphasizes the experimental exploration in the concept of fabrication. By taking place earlier than the series, the project builds a world of wonder and amazement for the unknown and the unexpected possibilities that can suddenly arise.
The Leviathan Project helps the World Building Lab push forward new interactive narrative possibilities. Whether it’s telling multiple narratives concomitantly or telling a single story across multiple devices, the Project believes in the art of the question and the act of the quest.